Magic (Non-combat)

You can train your magic level through various non-combat spells in the bot. This includes casting lunar spells, teleport spells, and enchanting jewellery and bolts. All casting and enchanting spells require the same levels and runes as they do in OSRS.

Note: Equipping an elemental staff in your skilling setup will cut down on rune costs.

Casting

There are numerous useful casting spells that can be used to train magic. All cast spells require 50qp except for teleports and bones to bananas.

To use any of the following spells, use the /activities cast command.

  • E.g. /activities cast spell: Camelot Teleport quantity: 100

Spell

Levels Required

Notes

Bones to bananas

15 Magic

Converts 25 bones/cast

Varrock teleport

25 Magic

-

Lumbridge teleport

31 Magic

-

Falador teleport

37 Magic

-

Camelot teleport

45 Magic

-

Spin flax

76 Magic + 10 Craft

Spins 5 flax/cast

Tan green dragon leather

78 Magic

Tans 5 green d'hide/cast

Tan blue dragon leather

78 Magic

Tans 5 blue d'hide/cast

Tan red dragon leather

78 Magic

Tans 5 red d'hide/cast

Tan black dragon leather

78 Magic

Tans 5 black d'hide/cast

String gold

80 Magic + 8 Craft

Strings 1 item/cast

String sapphire

80 Magic + 24 Craft

Strings 1 item/cast

String emerald

80 Magic + 31 Craft

Strings 1 item/cast

String ruby

80 Magic + 50 Craft

Strings 1 item/cast

String diamond

80 Magic + 70 Craft

Strings 1 item/cast

String dragonstone

80 Magic + 80 Craft

Strings 1 item/cast

String onyx

80 Magic + 90 Craft

Strings 1 item/cast

Plank make logs

86 Magic

Costs 70gp/plank

Plank make oak

86 Magic

Costs 175gp/plank

Plank make teak

86 Magic

Costs 350gp/plank

Plank make mahogany

86 Magic

Costs 1050gp/plank

Recharge glory

89 Magic

Recharges 25 items/cast

Recharge combat bracelet

89 Magic

Recharges 25 items/cast

Recharge skills necklace

89 Magic

Recharges 25 items/cast

Superglass make giant seaweed

77 Magic + 61 Craft

Makes 29 molten glass/cast

Superglass make seaweed

77 Magic + 61 Craft

Makes 17 molten glass/cast

Superglass make soda ash

77 Magic + 61 Craft

Makes 17 molten glass/cast

Charge water orb*

56 Magic

20% boost for graceful

Charge earth orb

60 Magic

20% boost for graceful

Charge fire orb*

63 Magic

20% boost for graceful

Charge air orb

66 Magic

20% boost for graceful

Demonic offering fiendish

84 Magic

Offers 3 fiendish ashes

Demonic offering vile

84 Magic

Offers 3 vile ashes

Demonic offering malicious

84 Magic

Offers 3 malicious ashes

Demonic offering abyssal

84 Magic

Offers 3 abyssal ashes

Demonic offering infernal

84 Magic

Offers 3 infernal ashes

* Also gains additional boosts from 70 Agility (44% boost) and 80 Agility (52% boost).

Enchanting

Much like casting, enchanting jewellery or bolts is another viable method to train magic. You can enchant all the same jewellery as OSRS, however, most enchanted jewellery has no use at this stage. Please note that 10 bolts are enchanted per cast.

To enchant any jewellery or bolts, use the /activities enchant command.

  • E.g. /activities enchant name: Emerald ring quantity: 100

Jewellery

Level Required

Bolts

Levels Required

Opal

7

Opal bolts

4

Sapphire

7

Sapphire bolts

7

Jade

27

Pearl bolts

24

Emerald

27

Emerald bolts

27

Topaz

49

Topaz bolts

29

Ruby

49

Ruby bolts

49

Diamond

57

Diamond bolts

57

Dragonstone

68

Dragonstone bolts

68

Onyx

87

Onyx bolts

87

Zenyte

93

Dragon Bolts

Opal dragon bolts

4

Sapphire dragon bolts

7

Jade dragon bolts

14

Pearl dragon bolts

24

Emerald dragon bolts

27

Topas dragon bolts

49

Ruby dragon bolts

49

Diamond dragon bolts

57

Dragonstone dragon bolts

68

Onyx dragon bolts

87

Regular Alching

You are able to send your minion on an alching trip using the /activities alch command. You can specify the item and quantity to alch, or you can simply send the minion to alch whatever is in your favourite alchs list by not adding any items or quantity. Please note that this is different to agility alching.

Agility Alching

Another non-combat method is to cast high alchemy when running laps of agility. This can be especially handy to ironmen or if you want to maximise your time spent while training agility. You can read more about this method on the Agility Alching page.

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