Old School Bot
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Magic (Non-combat)

You can train your magic level through various non-combat spells in the bot. This includes casting lunar spells, teleport spells, and enchanting jewellery and bolts. All casting and enchanting spells require the same levels and runes as they do in OSRS.
Note: Equipping an elemental staff in your skilling setup will cut down on rune costs.

Casting

There are numerous useful casting spells that can be used to train magic. All cast spells require 50qp except for teleports and bones to bananas.
To use any of the following spells, use the /activities cast command.
  • E.g. /activities cast spell: Camelot Teleport quantity: 100
Spell
Levels Required
Notes
Bones to bananas
15 Magic
Converts 25 bones/cast
Varrock teleport
25 Magic
-
Lumbridge teleport
31 Magic
-
Falador teleport
37 Magic
-
Camelot teleport
45 Magic
-
Spin flax
76 Magic + 10 Craft
Spins 5 flax/cast
Tan green dragon leather
78 Magic
Tans 5 green d'hide/cast
Tan blue dragon leather
78 Magic
Tans 5 blue d'hide/cast
Tan red dragon leather
78 Magic
Tans 5 red d'hide/cast
Tan black dragon leather
78 Magic
Tans 5 black d'hide/cast
String gold
80 Magic + 8 Craft
Strings 1 item/cast
String sapphire
80 Magic + 24 Craft
Strings 1 item/cast
String emerald
80 Magic + 31 Craft
Strings 1 item/cast
String ruby
80 Magic + 50 Craft
Strings 1 item/cast
String diamond
80 Magic + 70 Craft
Strings 1 item/cast
String dragonstone
80 Magic + 80 Craft
Strings 1 item/cast
String onyx
80 Magic + 90 Craft
Strings 1 item/cast
Plank make logs
86 Magic
Costs 70gp/plank
Plank make oak
86 Magic
Costs 175gp/plank
Plank make teak
86 Magic
Costs 350gp/plank
Plank make mahogany
86 Magic
Costs 1050gp/plank
Recharge glory
89 Magic
Recharges 25 items/cast
Recharge combat bracelet
89 Magic
Recharges 25 items/cast
Recharge skills necklace
89 Magic
Recharges 25 items/cast
Superglass make giant seaweed
77 Magic + 61 Craft
Makes 29 molten glass/cast
Superglass make seaweed
77 Magic + 61 Craft
Makes 17 molten glass/cast
Superglass make soda ash
77 Magic + 61 Craft
Makes 17 molten glass/cast
Demonic offering fiendish
84 Magic
Offers 3 fiendish ashes
Demonic offering vile
84 Magic
Offers 3 vile ashes
Demonic offering malicious
84 Magic
Offers 3 malicious ashes
Demonic offering abyssal
84 Magic
Offers 3 abyssal ashes
Demonic offering infernal
84 Magic
Offers 3 infernal ashes

Enchanting

Much like casting, enchanting jewellery or bolts is another viable method to train magic. You can enchant all the same jewellery as OSRS, however, most enchanted jewellery has no use at this stage. Please note that 10 bolts are enchanted per cast.
To enchant any jewellery or bolts, use the /activities enchant command.
  • E.g. /activities enchant name: Emerald ring quantity: 100
Jewellery
Level Required
Bolts
Levels Required
Opal
7
Opal bolts
4
Sapphire
7
Sapphire bolts
7
Jade
27
Pearl bolts
24
Emerald
27
Emerald bolts
27
Topaz
49
Topaz bolts
29
Ruby
49
Ruby bolts
49
Diamond
57
Diamond bolts
57
Dragonstone
68
Dragonstone bolts
68
Onyx
87
Onyx bolts
87
Zenyte
93
Dragon Bolts
Opal dragon bolts
4
Sapphire dragon bolts
7
Jade dragon bolts
14
Pearl dragon bolts
24
Emerald dragon bolts
27
Topas dragon bolts
49
Ruby dragon bolts
49
Diamond dragon bolts
57
Dragonstone dragon bolts
68
Onyx dragon bolts
87

Regular Alching

You are able to send your minion on an alching trip using the /activities alch command. You can specify the item and quantity to alch, or you can simply send the minion to alch whatever is in your favourite alchs list by not adding any items or quantity. Please note that this is different to agility alching.

Agility Alching

Another non-combat method is to cast high alchemy when running laps of agility. This can be especially handy to ironmen or if you want to maximise your time spent while training agility. You can read more about this method on the Agility Alching page.