Revenants

Revenants are some high risk, high reward content that allows you to collect some handy wildy weapons and many high tier resources. Revs uses the gear in your wildy setup, which means, you CAN lose pieces of gear from this setup. Please read this entire page before embarking.

To start a trip, use the /k name: (name) method: none command.

  • E.g. /k name: Revenant imp method: none

  • E.g. /k name: Revenant dragon method: none

Note: If you try to put any other method outside of none it will auto default you to using the range method as you can not barrage/burst or cannon revs.


Things To Know Before Starting

The following info is specific to revenants. Other wilderness bosses have different death and PKer mechanics. Please read that page for more info.

You are defaulted to being skulled while doing Revenants. This cannot be changed.

If you get smited, you will lose your entire wildy setup regardless of value/items.

You have a 1/300 chance to be smited while on a trip. However, if you do not have 5x prayer potion(4), which you will warned about before embarking, you have a 1/20 chance to be smited.

Your total death chance is calculated on your magic defence stat and your defence level. You always have a minimum base 5% chance to die. The lowest you can get your total death chance to is 10%.

Defence Level: If your defence level is 99, the death chance from your defence level is 0%. If your defence level is not 99, use the following formula to work out the extra death chance %.

  • Death chance = (100 - defence level) / 4

Magic Defence Stat: The lowest death chance you can achieve through this is 5%. The maximum magic defence stat is 238, however, you only need to reach 190 magic defence for this to be lowered to 5%. Anything higher than 190 will not get you any lower death chance.

Death % Example: You have 99 Defence + 200 magic defence stat. This means:

  • You will get 0% extra death chance because you are 99 defence.

  • + You will get the minimum extra 5% death chance from your magic defence stat.

  • + You will get the default 5% death chance.

  • = Total 10% death chance.

You will receive a boost to revenant kill times based on which attack style you use and it's respective stat. The 3 styles the bot will utilise are crush attack, range attack, or magic attack. You can work out your attack boost with the following formula:

  • Attack boost = (current style bonus / maximum style bonus * 100) / 4

The highest attack boost you can obtain is 25%. The maximum style bonuses are listed below:

  • Range attack bonus - 246

  • Magic attack bonus - 177

  • Melee crush bonus - 214

Attack Style % Example: You are using the range style with 94 range attack bonus:

  • Attack boost = (94/246 * 100) / 4 = 9.55% bonus


Boosts

  • 35% boost for equipping a charged wildy weapon (must be equipped in wildy setup)


Uniques

Bracelets of ethereum can be charged (requires 2000 ether) but offers no benefit in the bot at this stage. You can also turn bracelets into ether which yields 250 ether per bracelet.

  • /create item:bracelet of ethereum

  • /create item:revenant ether

These weapons can be charged which will provide boosts at revs themselves and other wildy bosses. It costs 7000 ether to charge a wildy weapon. To create the upgraded version of these weapons, please visit the Wilderness page. To check the boosts which these items give, please visit the Boosts & Requirements page.

  • /create item:viggora's chainmace

  • /create item:craw's bow

  • /create item:thammaron's sceptre

You can sell the ancient items for the same value as in OSRS. Use the /sell command.

  • /sell items: 1 Ancient totem

Name

GP Value

Ancient emblem

500,000

Ancient totem

1,000,000

Ancient statuette

2,000,000

Ancient medallion

4,000,000

Ancient effigy

8,000,000

Ancient relic

16,000,000

The Amulet of avarice currently has no use within the bot.

Ancient crystals are currently only used to create the Obelisk in a minion's PoH (4 required).

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