Old School Bot
Search
K

Charging Items

There are a number of degradable items that must be charged in order to be used or provide a boost for certain bosses/minigames. The maximum amount of charges on an item is 1,000,000. When charging an item, you can add anywhere between 1-100,000 at a time. Charges on items are generally used anywhere the item provides a boost, or is used in an activity (including regular PvM).
All items can be charged using /minion charge item: amount:
Most items cannot be manually reverted, meaning you need to use the item continually until it runs out of charges to receive the base version again.
Charges are bound to your minion, not the item. Therefore, when reverting or trading your charged item, you will NOT lose charges.

Abyssal tentacle

Charged with - Abyssal whip (10,000 charges per 1 whip)
Revertible - No
Provides boosts to - Cox, ToB, Pest Control, Cerb, and general PvM when equipped in melee
Charges consumed - 1 charge for every 20hp of a monster/boss when using melee

Sanguinesti staff

Charged with - Blood runes (1 charge per 3 blood runes)
Revertible - Yes, but no blood runes are returned
Provides boosts to - Zulrah, Muspah, Kraken, and general PvM when equipped in mage
Charges consumed - 1 charge for every 25hp of a monster/boss when using mage

Celestial ring

Charged with - Stardust (10 charges per 10 stardust)
Revertible - No
Provides boosts to - Any mining content
Charges consumed - Nowhere. It is advised not to charge as it provides no benefits.

Ash sanctifier

Charged with - Death runes (10 charges per 1 death rune)
Revertible - No
Provides boosts to - PvM only where the monster drops demonic ashes
Charges consumed - 1 charge for every monster killed

Serpentine helm

Charged with - Zulrah's scales (1 charge per 1 scale)
Revertible - No
Provides boosts to - ToA
Charges consumed - The only place it consumes charges is ToA at 600 charges per hour

Amulet of blood fury

Charged with - Blood shard (10,000 charges per 1 blood shard)
Revertible - No
Provides boosts to - ToA
Charges consumed - The only place it consumes charges is ToA at 150 charges per raid

Tumeken's shadow

Charged with - Soul & Chaos runes (1 charge per 2 Soul runes & 5 Chaos runes)
Revertible - No
Provides boosts to - ToA, Muspah and general PvM when equipped in mage
Charges consumed - 1 charge for every 40hp of a monster/boss when using mage

Blood essence (active)

Charged with - None (it just becomes activated)
Revertible - No
Provides boosts to - Blood runecrafting, GOTR
Charges consumed - There is a 50% chance for a charge to be consumed per essence used

Trident of the swamp

Charged with - 1 death rune, 1 chaos rune, 5 fire runes, 1 zulrah's scale per charge
Revertible - No
Provides boosts to - Zulrah, Muspah, Kraken, Thermy, and general PvM when equipped in mage
Charges consumed - 1 charge for every 40hp of a monster/boss when using mage

Scythe of Vitur

Charged with - Blood runes & Vial of blood (300 Blood runes & 1 Vial of blood per 100 charges)
Revertible - Yes, but no blood runes or vials are returned
Provides boosts to - ToB, GGs, Sarachnis, Duke, Vardorvis, general PvM when equipped in melee
Charges consumed - 1 charge for every 40hp of a monster/boss when using melee