Charging Items
There are a number of degradable items that must be charged in order to be used or provide a boost for certain bosses/minigames. The maximum amount of charges on an item is 1,000,000. When charging an item, you can add anywhere between 1-100,000 at a time.
All items can be charged using /minion charge
item:
amount:
Global Boosts
The weapons listed on this page will provide global boosts to all PvM, provided they are equipped in their respective setup, are sufficiently charged, and you're training that specific combat style. These global boosts stack with existing boosts (E.g. Shadow gives 20% boost at Kraken, and a further 6% if equipped in mage, charged, and your training is set to magic).
Abyssal tentacle - 3% global boost
Venator bow - 3% global boost
Trident of the swamp - 3% global boost
Sanguinesti staff - 5% global boost
Scythe of vitur - 5% global boost
Tumeken's shadow - 6% global boost
Chargeable Items
Most items cannot be manually reverted, meaning you need to use the item continually until it runs out of charges to receive the base version again.
Charges are bound to your minion, not the item. Therefore, when reverting or trading your charged item, you will NOT lose charges.
Charged with - Abyssal whip (10,000 charges per 1 whip)
Revertible - No
Provides boosts to - Cox, ToB, Pest Control, Cerb, and general PvM when equipped in melee
Charges consumed - 1 charge for every 20hp of a monster/boss when using melee
Charged with - Blood runes (1 charge per 3 blood runes)
Revertible - Yes, but no blood runes are returned
Provides boosts to - Zulrah, Muspah, Kraken, and general PvM when equipped in mage
Charges consumed - 1 charge for every 25hp of a monster/boss when using mage
Charged with - Stardust (10 charges per 10 stardust)
Revertible - No
Provides boosts to - Any mining content
Charges consumed - Nowhere. It is advised not to charge as it provides no benefits.
Charged with - Death runes (10 charges per 1 death rune)
Revertible - No
Provides boosts to - PvM only where the monster drops demonic ashes
Charges consumed - 1 charge for every monster killed
Charged with - Zulrah's scales (1 charge per 1 scale)
Revertible - No
Provides boosts to - ToA
Charges consumed - The only place it consumes charges is ToA at 600 charges per hour
Charged with - Blood shard (10,000 charges per 1 blood shard)
Revertible - No
Provides boosts to - ToA
Charges consumed - ToA (150 charges per raid) and Colosseum (900 charges per attempt)
Charged with - Soul & Chaos runes (1 charge per 2 Soul runes & 5 Chaos runes)
Revertible - No
Provides boosts to - ToA, Muspah and general PvM when equipped in mage
Charges consumed - 1 charge for every 40hp of a monster/boss when using mage
Charged with - None (it just becomes activated)
Revertible - No
Provides boosts to - Blood runecrafting, GOTR
Charges consumed - There is a 50% chance for a charge to be consumed per essence used
Charged with - 1 death rune, 1 chaos rune, 5 fire runes, 1 zulrah's scale per charge
Revertible - No
Provides boosts to - Zulrah, Muspah, Kraken, Thermy, and general PvM when equipped in mage
Charges consumed - 1 charge for every 40hp of a monster/boss when using mage
Charged with - Blood runes & Vial of blood (200 Blood runes & 1 Vial of blood per 100 charges)
Revertible - Yes, but no blood runes or vials are returned
Provides boosts to - ToB, GGs, Sarachnis, Duke, Vardorvis, general PvM when equipped in melee
Charges consumed - 1 charge for every 40hp of a monster/boss when using melee
Charged with - Ancient essence (1 charge per 1 essence)
Revertible - No
Provides boosts to - BA, GGs, Whisperer, Bloodvelds, Dags, general PvM when equipped in range
Charges consumed - 1 charge for every 25hp of a monster/boss when using range
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