Charging Items
There are a number of degradable items that must be charged in order to be used or provide a boost for certain bosses/minigames. The maximum amount of charges on an item is 1,000,000. When charging an item, you can add anywhere between 1-100,000 at a time. Charges on items are generally used anywhere the item provides a boost, or is used in an activity (including regular PvM).
All items can be charged using
/minion charge
item:
amount:
Most items cannot be manually reverted, meaning you need to use the item continually until it runs out of charges to receive the base version again.
Charged with - Abyssal whip (10,000 charges per 1 whip)
Revertible - No
Provides boosts to - Cox, ToB, Pest Control, Cerb, and general PvM when equipped in melee
Charges consumed - 1 charge for every 20hp of a monster/boss when using melee
Charged with - Blood runes (1 charge per 3 blood runes)
Revertible - Yes, but no blood runes are returned
Provides boosts to - Zulrah, Muspah, Kraken, and general PvM when equipped in mage
Charges consumed - 1 charge for every 25hp of a monster/boss when using mage
Charged with - Stardust (10 charges per 10 stardust)
Revertible - No
Provides boosts to - Any mining content
Charges consumed - Nowhere. It is advised not to charge as it provides no benefits.
Charged with - Death runes (10 charges per 1 death rune)
Revertible - No
Provides boosts to - PvM only where the monster drops demonic ashes
Charges consumed - 1 charge for every monster killed
Charged with - Zulrah's scales (1 charge per 1 scale)
Revertible - No
Provides boosts to - ToA
Charges consumed - The only place it consumes charges is ToA at 600 charges per hour
Charged with - Blood shard (10,000 charges per 1 blood shard)
Revertible - No
Provides boosts to - ToA
Charges consumed - The only place it consumes charges is ToA at 150 charges per raid
Charged with - Soul & Chaos runes (1 charge per 2 Soul runes & 5 Chaos runes)
Revertible - No
Provides boosts to - ToA, Muspah and general PvM when equipped in mage
Charges consumed - 1 charge for every 40hp of a monster/boss when using mage
Charged with - None (it just becomes activated)
Revertible - No
Provides boosts to - Blood runecrafting, GOTR
Charges consumed - There is a 50% chance for a charge to be consumed per essence used
Charged with - 1 death rune, 1 chaos rune, 5 fire runes, 1 zulrah's scale per charge
Revertible - No
Provides boosts to - Zulrah, Muspah, Kraken, Thermy, and general PvM when equipped in mage
Charges consumed - 1 charge for every 40hp of a monster/boss when using mage
Charged with - Blood runes & Vial of blood (300 Blood runes & 1 Vial of blood per 100 charges)
Revertible - Yes, but no blood runes or vials are returned
Provides boosts to - ToB, GGs, Sarachnis, Duke, Vardorvis, general PvM when equipped in melee
Charges consumed - 1 charge for every 40hp of a monster/boss when using melee
Last modified 26d ago