Charging Items

There are a number of degradable items that must be charged in order to be used or provide a boost for certain bosses/minigames. The maximum amount of charges on an item is 1,000,000. When charging an item, you can add anywhere between 1-100,000 at a time.

All items can be charged using /minion charge item: amount:


Global Boosts

The weapons listed on this page will provide global boosts to all PvM, provided they are equipped in their respective setup, are sufficiently charged, and you're training that specific combat style . These global boosts stack with existing boosts (E.g. Shadow gives 20% boost at Kraken, and a further 6% if equipped in mage, charged, and you're training is set to magic).


Chargeable Items

Most items cannot be manually reverted, meaning you need to use the item continually until it runs out of charges to receive the base version again.

Charges are bound to your minion, not the item. Therefore, when reverting or trading your charged item, you will NOT lose charges.

Charged with - Abyssal whip (10,000 charges per 1 whip)

Revertible - No

Provides boosts to - Cox, ToB, Pest Control, Cerb, and general PvM when equipped in melee

Charges consumed - 1 charge for every 20hp of a monster/boss when using melee


Charged with - Blood runes (1 charge per 3 blood runes)

Revertible - Yes, but no blood runes are returned

Provides boosts to - Zulrah, Muspah, Kraken, and general PvM when equipped in mage

Charges consumed - 1 charge for every 25hp of a monster/boss when using mage


Charged with - Stardust (10 charges per 10 stardust)

Revertible - No

Provides boosts to - Any mining content

Charges consumed - Nowhere. It is advised not to charge as it provides no benefits.


Charged with - Death runes (10 charges per 1 death rune)

Revertible - No

Provides boosts to - PvM only where the monster drops demonic ashes

Charges consumed - 1 charge for every monster killed


Charged with - Zulrah's scales (1 charge per 1 scale)

Revertible - No

Provides boosts to - ToA

Charges consumed - The only place it consumes charges is ToA at 600 charges per hour


Charged with - Blood shard (10,000 charges per 1 blood shard)

Revertible - No

Provides boosts to - ToA

Charges consumed - The only place it consumes charges is ToA at 150 charges per raid


Charged with - Soul & Chaos runes (1 charge per 2 Soul runes & 5 Chaos runes)

Revertible - No

Provides boosts to - ToA, Muspah and general PvM when equipped in mage

Charges consumed - 1 charge for every 40hp of a monster/boss when using mage


Charged with - None (it just becomes activated)

Revertible - No

Provides boosts to - Blood runecrafting, GOTR

Charges consumed - There is a 50% chance for a charge to be consumed per essence used


Charged with - 1 death rune, 1 chaos rune, 5 fire runes, 1 zulrah's scale per charge

Revertible - No

Provides boosts to - Zulrah, Muspah, Kraken, Thermy, and general PvM when equipped in mage

Charges consumed - 1 charge for every 40hp of a monster/boss when using mage


Charged with - Blood runes & Vial of blood (200 Blood runes & 1 Vial of blood per 100 charges)

Revertible - Yes, but no blood runes or vials are returned

Provides boosts to - ToB, GGs, Sarachnis, Duke, Vardorvis, general PvM when equipped in melee

Charges consumed - 1 charge for every 40hp of a monster/boss when using melee

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