Dungeoneering
Starting Out
Section titled “Starting Out”There are 7 floors. Each floor requires +20 Dungeoneering levels from the previous and increasingly higher stats in other skills, especially combat.
Start training:
Buy rewards:
View stats:
From Floor 5+, you can get tradeable Gorajan shards. Combine 2 shards with a Nex armour piece to make Gorajan armour using smithing.
In Floor 7, there's a 1/20,000 per-minute chance to get a Gorajan bonecrusher (u).
(Trip length = roll count, e.g. 64 rolls for 1h 4m trip.)
You receive Dungeoneering tokens at a rate of: XP ÷ 40
Boosts
Section titled “Boosts”Boost Source | Effect |
---|---|
Scroll of Teleportation | +15% |
Dungeoneering Cape | +5% if you have Scroll of Teleportation |
Dungeoneering Master Cape | +10% if you have Scroll of Teleportation (non-stackable) |
Gorajan Armour | +6% per completed set |
Party Size | +5% per person (max +25% for 6+ person party) |
Non-party boosts are divided by party size
Less XP is given for floors lower than your max
Gorajan Shard Drop Boosts
Section titled “Gorajan Shard Drop Boosts”- Ring of luck: +5%
99: +30%
- Master Cape: 2× drop rate (doesn't stack with 30% from level 99)
Methods
Section titled “Methods”Use XP lamps to reach level 100, then train on the best floor you can with the largest party possible.
Rewards
Section titled “Rewards”Buyable Boosts / Utility
Section titled “Buyable Boosts / Utility”Item | Tokens | Effect |
---|---|---|
Scroll of life | 400,000 | 15% fewer seeds used while farming |
Scroll of efficiency | 400,000 | 15% chance to save bars when smithing |
Scroll of farming | 400,000 | +2 patches to all types |
Scroll of cleansing | 400,000 | No effect |
Scroll of dexterity | 400,000 | 15% more output from crafting |
Scroll of teleportation | 400,000 | +15% Dungeoneering boost (divided by party size) |
Scroll of mystery | 500,000 | 1/5 chance to receive a mystery box during training |
Scroll of proficiency | 900,000 | 15% chance to save planks in construction |
Scroll of longevity | 800,000 | 2× Slayer task length |
Scroll of the hunt | 800,000 | 2× impling spawn chance +4 birdhouse limit (4 → 8) |
Only scrolls of farming, longevity, and hunt are tradable/usable.
Enable scrolls via:
Buyable Gear
Section titled “Buyable Gear”Item | Tokens |
---|---|
Chaotic Rapier | 200,000 |
Chaotic Longsword | 200,000 |
Chaotic Maul | 200,000 |
Chaotic Staff | 200,000 |
Chaotic Crossbow | 200,000 |
Offhand Chaotic Rapier | 100,000 |
Offhand Chaotic Longsword | 100,000 |
Offhand Chaotic Crossbow | 100,000 |
Farseer Kiteshield | 200,000 |
Amulet of Zealots | 400,000 |
- Zealots Amulet: +5% Dwarven Blessing boost, +10% if killing in Wilderness
- Other gear provides stats only
Best-in-Slot Necklaces
Section titled “Best-in-Slot Necklaces”Use a Chaotic Remnant (500k tokens) with a base necklace via
Requires: 99 and
99
- Torture + Remnant → Brawler's Hook Necklace — also requires
99
- Anguish + Remnant → Farsight Snapshot Necklace — also requires
99
- Occult + Remnant → Arcane Blast Necklace — also requires
99
Gorajan Shards
Section titled “Gorajan Shards”Dropped from Floor 5+
- Base: 1/2000 minutes
- With DG Master Cape: 1/1000
- With
99 only: 1/1400
- With Ring of Luck: 1/970 or 1/1358
Gorajan Armour
Section titled “Gorajan Armour”Made with 2 Gorajan shards + Nex armour
Use (boots, gloves, helmet, top, legs)
Nex Set | Gorajan Set | Combat Type |
---|---|---|
Torva | Gorajan Warrior Outfit | Melee |
Virtus | Gorajan Occult Outfit | Magic |
Pernix | Gorajan Archer Outfit | Ranged |
Effects:
- 2× XP when training its respective style
- Boosts to Dungeoneering XP
- Combat boosts when used on trips
Miscellaneous Buyables
Section titled “Miscellaneous Buyables”Item | Tokens | Use |
---|---|---|
Herbicide | 400,000 | None |
Frostbite | 2,000,000 | None |
Chaotic Remnant | 500,000 | Required for BiS necklace upgrades |
Daemonheim Agility Pass | 1,000,000 | Unlocks Daemonheim Agility Course |
Dungeoneering Dye | 4,000,000 | Recolors Gorajan armour to look like DG gear |