Dungeoneering
Starting Out
There are 7 floors. Each floor requires +20 DG lvl to the last and increasingly higher stats in other skills, especially combat.
/dg start
/dg buy item:
/dg stats
While doing dungeoneering in dungeons of Floor 5+, you have a chance of getting a tradeable Gorajan shard. You can combine 2 of these with a nex armour piece to make a gorajan armour piece, using smithing.
Whilst doing floor 7 there is a 1/20k per minute chance of obtaining a gorajan bonecrusher (u). I.e. if you do a trip that lasts 1 hour 4 minutes, you would have 64 rolls at 1/20k to receive it.
You recieve dungeoneering tokens at a rate of xp/40
Boosts
- Scroll of Teleportation - 15%
- Dungeoneering Cape - 5% if you have Scroll of Teleportation
- Dungeoneering Master Cape - 10% if you have Scroll of Teleportation (does not stack with Dungeoneering cape)
- Gorajan armour - 6% per completed set
- Party Size - 5% for every person in a mass starting from a party of 2 to a limit of 25%
You receive less XP if doing a floor lower than your max floor.
Dungeoneering boosts, excluding party size, are divided by the number of players in the mass.
Gorajan Shard chance boost (individual only)
- Ring of luck - 5%
- lvl 99 Dungeoneering - 30%
- Master Dungeoneering Cape - 2x (does not stack with the 30% from having lvl 99)
Methods
The best way to train dungeoneering is to use xp lamps to lvl 100 and then train on the best floor you can do with as many people as you can.
Rewards
Buyable Boosts/Utility
Item | Token Cost | Boost |
---|---|---|
Scroll of life | 400,000 | 15% less seeds used when farming |
Scroll of efficiency | 400,000 | 15% of bars saved when doing smithing |
Scroll of farming | 400,000 | +2 extra farming patches to all types |
Scroll of cleansing | 400,000 | Currently does not provide any boost/utility |
Scroll of dexterity | 400,000 | 15% extra output in crafting |
Scroll of teleportation | 400,000 | 15% (divided by team size) boost to dungeoneering |
Scroll of mystery | 500,000 | 1/5 chance at receiving a mystery box when training dungeoneering |
Scroll of proficiency | 900,000 | 15% of planks saved in construction |
Scroll of longevity | 800,000 | 2x increase to slayer task quantities |
Scroll of the hunt | 800,000 | Gives 2x higher chances of impling spawns, and +4 higher limit on birdhouses (4->8) |
/minion use item:
Buyable Gear
The following gear can be bought with tokens:
Item | Token Cost |
---|---|
Chaotic Rapier | 200,000 |
Chaotic Longsword | 200,000 |
Chaotic Maul | 200,000 |
Chaotic Staff | 200,000 |
Chaotic Crossbow | 200,000 |
Offhand Chaotic Rapier | 100,000 |
Offhand Chaotic Longsword | 100,000 |
Offhand Chaotic Crossbow | 100,000 |
Farseer Kiteshield | 200,000 |
Amulet of Zealots | 400,000 |
None of the above have any perks or bonuses besides their respective stats except for the Amulet of Zealots which provides an extra 5% boost to the Dwarven Blessing or 10% if killing a mob in the Wilderness.
Additionally, with a Chaotic Remnant (500,000 tokens), the three BiS neck items can be created with /create item:[Item Name]
. These are tradable and require 99 Crafting and 99 Dungeoneering to create.
- Amulet of Torture + Chaotic Remnant = Brawler's Hook Necklace - Requires 99 Dungeoneering and Defence.
- Necklace of Anguish + Chaotic Remnant = Farsight Snapshot Necklace - Requires 99 Dungeoneering, Defence and Ranged.
- Occult Necklace + Chaotic Remnant = Arcane Blast Necklace - Requires 99 Dungeoneering, Defence and Magic.
Gorajan Shards
Gorajan Shards are dropped at a rate of 1/2000 minutes from floor 5+. With DG Master cape that lowers to 1/1000 minutes. WIthout DG master cape and with level 99 dg the droprate is 1/1400 minutes. These can be furthered lowered with a ring of luck to 1/970 and 1/1358 minutes respectively.
Gorajan Armour
Gorajan Armour is made by using Gorajan Shards with Nex Armour. Each piece of armour requires 2 Gorajan Shards to upgrade and will become untradeable. Stats will remain the same as the original Nex Armour but give additional boosts:
- 2x XP when used to train their respective style (ex. Gorajan Occult Outfit gives 2x Magic XP)
- Boost to Dungeoneering XP
- Various boosts when using their respective style while on
/k
trips
Set creation
Gorajan items can be made with /smith name: [Item name]
. You can create boots, gloves, helmet, top, legs for each set
- Torva + Gorajan Shards = Gorajan Warrior Outfit (Melee)
- Virtus + Gorajan Shards = Gorajan Occult Outfit (Magic)
- Pernix + Gorajan Shards = Gorajan Archer Outfit (Ranged)
Miscellaneous Buyables
Item | Token Cost | Use |
---|---|---|
Herbicide | 400,000 | None |
Frostbite | 2,000,000 | None |
Chaotic Remnant | 500,000 | Secondary for BiS necklace upgrade |
Daemonheim Agility Pass | 1,000,000 | Unlocks Daemonheim agility course |
Dungeoneering Dye | 4,000,000 | Dyes gorajan armour pieces to look like dungeoneering armour |