Dungeoneering
Starting Out
There are 7 floors. Each floor requires +20 Dungeoneering levels from the previous and increasingly higher stats in other skills, especially combat.
/dg start
/dg buy item:
/dg stats
From Floor 5+, you can get tradeable Gorajan shards. Combine 2 shards with a Nex armour piece to make Gorajan armour using smithing.
In Floor 7, there's a 1/20,000 per-minute chance to get a Gorajan bonecrusher (u).
(Trip length = roll count, e.g. 64 rolls for 1h 4m trip.)
You receive Dungeoneering tokens at a rate of: XP ÷ 40
Boosts
Boost Source | Effect |
---|---|
Scroll of Teleportation | +15% |
Dungeoneering Cape | +5% if you have Scroll of Teleportation |
Dungeoneering Master Cape | +10% if you have Scroll of Teleportation (non-stackable) |
Gorajan Armour | +6% per completed set |
Party Size | +5% per person (max +25% for 6+ person party) |
Non-party boosts are divided by party size
Less XP is given for floors lower than your max
Gorajan Shard Drop Boosts
- Ring of luck: +5%
99
- Master Cape: 2× drop rate (doesn't stack with 30% from level 99)
Methods
Use XP lamps to reach level 100, then train on the best floor you can with the largest party possible.
Rewards
Buyable Boosts / Utility
Item | Tokens | Effect |
---|---|---|
Scroll of life | 400,000 | 15% fewer seeds used while farming |
Scroll of efficiency | 400,000 | 15% chance to save bars when smithing |
Scroll of farming | 400,000 | +2 patches to all types |
Scroll of cleansing | 400,000 | No effect |
Scroll of dexterity | 400,000 | 15% more output from crafting |
Scroll of teleportation | 400,000 | +15% Dungeoneering boost (divided by party size) |
Scroll of mystery | 500,000 | 1/5 chance to receive a mystery box during training |
Scroll of proficiency | 900,000 | 15% chance to save planks in construction |
Scroll of longevity | 800,000 | 2× Slayer task length |
Scroll of the hunt | 800,000 | 2× impling spawn chance +4 birdhouse limit (4 → 8) |
Only scrolls of farming, longevity, and hunt are tradable/usable.
Enable scrolls via:/minion use item:scroll name
Buyable Gear
Item | Tokens |
---|---|
Chaotic Rapier | 200,000 |
Chaotic Longsword | 200,000 |
Chaotic Maul | 200,000 |
Chaotic Staff | 200,000 |
Chaotic Crossbow | 200,000 |
Offhand Chaotic Rapier | 100,000 |
Offhand Chaotic Longsword | 100,000 |
Offhand Chaotic Crossbow | 100,000 |
Farseer Kiteshield | 200,000 |
Amulet of Zealots | 400,000 |
- Zealots Amulet: +5% Dwarven Blessing boost, +10% if killing in Wilderness
- Other gear provides stats only
Best-in-Slot Necklaces
Use a Chaotic Remnant
/create item:

99

99
- Torture + Remnant → Brawler's Hook Necklace— also requires
99
- Anguish + Remnant → Farsight Snapshot Necklace— also requires
99
- Occult + Remnant → Arcane Blast Necklace— also requires
99
Gorajan Shards
Dropped from Floor 5+
- Base: 1/2000 minutes
- With DG Master Cape: 1/1000
- With
99
- With Ring of Luck: 1/970 or 1/1358
Gorajan Armour
Made with 2 Gorajan shards + Nex armour
/smith name:Gorajan X
Nex Set | Gorajan Set | Combat Type |
---|---|---|
Torva | Gorajan Warrior Outfit | Melee |
Virtus | Gorajan Occult Outfit | Magic |
Pernix | Gorajan Archer Outfit | Ranged |
Effects:
- 2× XP when training its respective style
- Boosts to Dungeoneering XP
- Combat boosts when used on
/k
Miscellaneous Buyables
Item | Tokens | Use |
---|---|---|
Herbicide | 400,000 | None |
Frostbite | 2,000,000 | None |
Chaotic Remnant | 500,000 | Required for BiS necklace upgrades |
Daemonheim Agility Pass | 1,000,000 | Unlocks Daemonheim Agility Course |
Dungeoneering Dye | 4,000,000 | Recolors Gorajan armour to look like DG gear |