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Dungeoneering

Starting Out

There are 7 floors. Each floor requires +20 DG lvl to the last and increasingly higher stats in other skills, especially combat.

/dg start

to start training dungeoneering. You can only do a floor for which you have the required stats, it will automatically pick the highest floor you can do.

/dg buy item:

to buy a reward.

/dg stats

to see your tokens, max floor, and shard boosts

While doing dungeoneering in dungeons of Floor 5+, you have a chance of getting a tradeable Gorajan shard. You can combine 2 of these with a nex armour piece to make a gorajan armour piece, using smithing.

Whilst doing floor 7 there is a 1/20k per minute chance of obtaining a gorajan bonecrusher (u). I.e. if you do a trip that lasts 1 hour 4 minutes, you would have 64 rolls at 1/20k to receive it.

You recieve dungeoneering tokens at a rate of xp/40

Boosts

  • Scroll of Teleportation - 15%
  • Dungeoneering Cape - 5% if you have Scroll of Teleportation
  • Dungeoneering Master Cape - 10% if you have Scroll of Teleportation (does not stack with Dungeoneering cape)
  • Gorajan armour - 6% per completed set
  • Party Size - 5% for every person in a mass starting from a party of 2 to a limit of 25%

You receive less XP if doing a floor lower than your max floor.

Dungeoneering boosts, excluding party size, are divided by the number of players in the mass.

Gorajan Shard chance boost (individual only)

  • Ring of luck - 5%
  • lvl 99 Dungeoneering - 30%
  • Master Dungeoneering Cape - 2x (does not stack with the 30% from having lvl 99)

Methods

The best way to train dungeoneering is to use xp lamps to lvl 100 and then train on the best floor you can do with as many people as you can.

Rewards

Buyable Boosts/Utility

ItemToken CostBoost
Scroll of life400,00015% less seeds used when farming
Scroll of efficiency400,00015% of bars saved when doing smithing
Scroll of farming400,000+2 extra farming patches to all types
Scroll of cleansing400,000Currently does not provide any boost/utility
Scroll of dexterity400,00015% extra output in crafting
Scroll of teleportation400,00015% (divided by team size) boost to dungeoneering
Scroll of mystery500,0001/5 chance at receiving a mystery box when training dungeoneering
Scroll of proficiency900,00015% of planks saved in construction
Scroll of longevity800,0002x increase to slayer task quantities
Scroll of the hunt800,000Gives 2x higher chances of impling spawns, and +4 higher limit on birdhouses (4->8)

Only the scroll of farming, longevity and hunt are tradeable/useable. To enable these scrolls you must

/minion use item:

, you can only do this once. All other scrolls work passively while stored in the bank

Buyable Gear

The following gear can be bought with tokens:

ItemToken Cost
Chaotic Rapier200,000
Chaotic Longsword200,000
Chaotic Maul200,000
Chaotic Staff200,000
Chaotic Crossbow200,000
Offhand Chaotic Rapier100,000
Offhand Chaotic Longsword100,000
Offhand Chaotic Crossbow100,000
Farseer Kiteshield200,000
Amulet of Zealots400,000

None of the above have any perks or bonuses besides their respective stats except for the Amulet of Zealots which provides an extra 5% boost to the Dwarven Blessing or 10% if killing a mob in the Wilderness.

Additionally, with a Chaotic Remnant (500,000 tokens), the three BiS neck items can be created with /create item:[Item Name]. These are tradable and require 99 Crafting and 99 Dungeoneering to create.

  • Amulet of Torture + Chaotic Remnant = Brawler's Hook Necklace - Requires 99 Dungeoneering and Defence.
  • Necklace of Anguish + Chaotic Remnant = Farsight Snapshot Necklace - Requires 99 Dungeoneering, Defence and Ranged.
  • Occult Necklace + Chaotic Remnant = Arcane Blast Necklace - Requires 99 Dungeoneering, Defence and Magic.

Gorajan Shards

Gorajan Shards are dropped at a rate of 1/2000 minutes from floor 5+. With DG Master cape that lowers to 1/1000 minutes. WIthout DG master cape and with level 99 dg the droprate is 1/1400 minutes. These can be furthered lowered with a ring of luck to 1/970 and 1/1358 minutes respectively.

Gorajan Armour

Gorajan Armour is made by using Gorajan Shards with Nex Armour. Each piece of armour requires 2 Gorajan Shards to upgrade and will become untradeable. Stats will remain the same as the original Nex Armour but give additional boosts:

  • 2x XP when used to train their respective style (ex. Gorajan Occult Outfit gives 2x Magic XP)
  • Boost to Dungeoneering XP
  • Various boosts when using their respective style while on /k trips

Set creation

Gorajan items can be made with /smith name: [Item name]. You can create boots, gloves, helmet, top, legs for each set

  • Torva + Gorajan Shards = Gorajan Warrior Outfit (Melee)
  • Virtus + Gorajan Shards = Gorajan Occult Outfit (Magic)
  • Pernix + Gorajan Shards = Gorajan Archer Outfit (Ranged)

Miscellaneous Buyables

ItemToken CostUse
Herbicide400,000None
Frostbite2,000,000None
Chaotic Remnant500,000Secondary for BiS necklace upgrade
Daemonheim Agility Pass1,000,000Unlocks Daemonheim agility course
Dungeoneering Dye4,000,000Dyes gorajan armour pieces to look like dungeoneering armour