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Dungeoneering

Starting Out

There are 7 floors. Each floor requires +20 Dungeoneering levels from the previous and increasingly higher stats in other skills, especially combat.

Start training:

/dg start


Buy rewards:

/dg buy item:


View stats:

/dg stats

From Floor 5+, you can get tradeable Gorajan shards. Combine 2 shards with a Nex armour piece to make Gorajan armour using smithing.

In Floor 7, there's a 1/20,000 per-minute chance to get a Gorajan bonecrusher (u).
(Trip length = roll count, e.g. 64 rolls for 1h 4m trip.)

You receive Dungeoneering tokens at a rate of: XP ÷ 40

Boosts

Boost SourceEffect
Scroll of Teleportation+15%
Dungeoneering Cape+5% if you have Scroll of Teleportation
Dungeoneering Master Cape+10% if you have Scroll of Teleportation (non-stackable)
Gorajan Armour+6% per completed set
Party Size+5% per person (max +25% for 6+ person party)

Non-party boosts are divided by party size
Less XP is given for floors lower than your max

Gorajan Shard Drop Boosts

  • Ring of luck: +5%
  • dungeoneering:99

    99

    : +30%
  • Master Cape: 2× drop rate (doesn't stack with 30% from level 99)

Methods

Use XP lamps to reach level 100, then train on the best floor you can with the largest party possible.

Rewards

Buyable Boosts / Utility

ItemTokensEffect
Scroll of life400,00015% fewer seeds used while farming
Scroll of efficiency400,00015% chance to save bars when smithing
Scroll of farming400,000+2 patches to all types
Scroll of cleansing400,000No effect
Scroll of dexterity400,00015% more output from crafting
Scroll of teleportation400,000+15% Dungeoneering boost (divided by party size)
Scroll of mystery500,0001/5 chance to receive a mystery box during training
Scroll of proficiency900,00015% chance to save planks in construction
Scroll of longevity800,0002× Slayer task length
Scroll of the hunt800,0002× impling spawn chance +4 birdhouse limit (4 → 8)

Only scrolls of farming, longevity, and hunt are tradable/usable.

Enable scrolls via:

/minion use item:scroll name

Buyable Gear

ItemTokens
Chaotic Rapier200,000
Chaotic Longsword200,000
Chaotic Maul200,000
Chaotic Staff200,000
Chaotic Crossbow200,000
Offhand Chaotic Rapier100,000
Offhand Chaotic Longsword100,000
Offhand Chaotic Crossbow100,000
Farseer Kiteshield200,000
Amulet of Zealots400,000
  • Zealots Amulet: +5% Dwarven Blessing boost, +10% if killing in Wilderness
  • Other gear provides stats only

Best-in-Slot Necklaces

Use a Chaotic Remnant

(500k tokens) with a base necklace via

/create item:


Requires:
dungeoneering:99

99

and
crafting:99

99

  • Torture + Remnant → Brawler's Hook Necklace
    — also requires
    defence:99

    99

  • Anguish + Remnant → Farsight Snapshot Necklace
    — also requires
    ranged:99

    99

  • Occult + Remnant → Arcane Blast Necklace
    — also requires
    magic:99

    99

Gorajan Shards

Dropped from Floor 5+

  • Base: 1/2000 minutes
  • With DG Master Cape: 1/1000
  • With
    dungeoneering:99

    99

    only: 1/1400
  • With Ring of Luck: 1/970 or 1/1358

Gorajan Armour

Made with 2 Gorajan shards + Nex armour

Use

/smith name:Gorajan X

(boots, gloves, helmet, top, legs)

Nex SetGorajan SetCombat Type
TorvaGorajan Warrior OutfitMelee
VirtusGorajan Occult OutfitMagic
PernixGorajan Archer OutfitRanged

Effects:

  • 2× XP when training its respective style
  • Boosts to Dungeoneering XP
  • Combat boosts when used on

    /k

    trips

Miscellaneous Buyables

ItemTokensUse
Herbicide400,000None
Frostbite2,000,000None
Chaotic Remnant500,000Required for BiS necklace upgrades
Daemonheim Agility Pass1,000,000Unlocks Daemonheim Agility Course
Dungeoneering Dye4,000,000Recolors Gorajan armour to look like DG gear