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Combat Training

While strength can be trained through barbarian fishing and magic has various non-combat uses, PvM is a more efficient and profitable way to level up combat stats.

To train combat, use:

/minion train style:shared

(or choose another style)

Combat Styles

  • /minion train style:shared

    – XP split equally between attack, strength, and defence
  • /minion train style:attack

    attack

  • /minion train style:strength

    strength

  • /minion train style:defence

    defence

  • /minion train style:strength attack

    strength attack

    – Trains strength and attack
  • /minion train style:defence attack

    defence attack

    – Trains defence and attack
  • /minion train style:strength defence

    strength defence

    – Trains strength and defence
  • /minion train style:ranged

    ranged

  • /minion train style:ranged defence

    ranged defence

    – Trains ranged and defence
  • /minion train style:magic

    magic

  • /minion train style:magic defence

    magic defence

    – Trains magic and defence

Note: hitpoints XP is always gained alongside any style and cannot be directly trained.

You can choose a fixed style or leave it in default mode (based on the monster attacked).
Once changed, you cannot revert to default mode, but there is no benefit to doing so anyway.

XP is based on the HP of the monster being killed. The best XP/hr comes from monsters like Giant Spiders, Fire Giants, and Greater Nechryaels.
Training combat alongside Slayer is advised for efficiency.

Food

Favourite Food

When PvMing, your minion consumes food from your bank starting from lowest healing to highest.
This means items like Jugs of Wine (from Cooking training) are used first unless specified otherwise.

To set/remove prioritized food:

/config user favorite_food

Food Boosts

Some foods boost trip speed. Jug of wine is the only food that gives a penalty.

FoodBoost
Jug of wine-10%
Monkfish+1%
Shark+2%
Sea turtle+2%
Manta ray+3%
Dark crab+3%
Anglerfish+4%