Inferno
The Inferno is a very high-level PvM activity. It has high gear requirements, consumes large amounts of expensive supplies, and attempts can take upwards of 2 hours.
Similar to the Fight Caves, you are not guaranteed to complete the Inferno. Your success chance scales based on your gear, number of attempts, and the number of times you have reached Zuk.
At the end of the Inferno, you are rewarded with an
Infernal cape
, which is the best-in-slot melee cape in most situations. You also have a chance at obtaining the Inferno's pet,
Jal-nib-rek
, upon completion and when gambling capes.
There is also a 1/1,000 chance of receiving the following message if you have made it to Zuk at least once, but never completed the Inferno: "You made it to TzKal-Zuk X times, but never killed him, maybe just buy the cape JalYt?"
Commands
- Start a trip:
- View your attempts/KC:
- Gamble a cape for a chance at
Jal-nib-rek :
Requirements
- You must have sacrificed 1
Fire cape to access the Inferno:
92
94
92
92
77
- 8x
Saradomin brew(4) , 12x
Super restore(4) , 1x
Stamina potion(4) , and 1x
Ranging potion(4) per attempt
-
Rune pouch or
Divine rune pouch
- 100 magic attack bonus (mage setup)
- 150 ranged attack bonus (range setup)
-
Toxic blowpipe with
Adamant dart or better (uses 300 darts/hour)
-
Twisted bow or
Armadyl crossbow with corresponding ammo (uses 150 ammo/hour)
- Runes for Ice Barrage and Blood Barrage (200 casts of Blood Barrage/hour, 100 casts of Ice Barrage/hour; costs reduced with
Kodai wand equipped in mage setup)
Boosts
Boosts for the Inferno are split into two categories: speed and death chance. Speed boosts reduce the time required to complete the Inferno. Death chance boosts reduce your odds of dying before or during the Zuk fight.
Required and boost items must be equipped in the relevant setups, except the
Toxic blowpipe
, which works from your bank.
Negative boosts (e.g., -4.5% for
Adamant dart
or -4% for
Ring of suffering (i)
) are beneficial. They reduce time or death chance. Positive numbers are harmful, increasing time or death chance.
Speed
- Inferno attempts completed: up to -40%
- Higher tier darts in blowpipe:
-
Adamant dart : -4.5%
-
Rune dart : -5.4%
-
Amethyst dart : -6.3%
-
Dragon dart : -7.2%
-
-
Twisted bow : -7.5%
-
Armadyl crossbow : +4.5%
- Unlocking Rigour/Augury: -4% each
- On task with
Slayer helmet (i) or
Black mask (i) : -9% (requires a TzHaar task and 1 Inferno KC)
-
Masori body (f) and
Masori chaps (f) in range setup: -5%
-
Armadyl chestplate and
Armadyl chainskirt in range setup: -3%
-
Ancestral robe top and
Ancestral robe bottom in mage setup: -4%
Death Chance
-
Elysian spirit shield in range or mage: -5%
-
Ring of suffering (i) in range or mage: -4%
-
Justiciar faceguard in range: -5%
-
Twisted bow : 1.5% death chance (Zuk)
-
Armadyl crossbow : 7.5% death chance (Zuk)
- Each time you make it to Zuk: -5% death chance per attempt (up to 6 times)
- Never made it to Zuk: +40% death chance