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Invention

Invention is a skill where you disassemble items to get materials, and then use those materials to make inventions. Inventions are items which give you boosts and perks, at the cost of materials. You need level 90 Crafting to train Invention.

All aspects of the Invention skill are accessed using /invention

Invention has a minigame, Tinkering Workshop.

Disassembling

  • Using /invention disassemble , select the item you want to disassemble.
  • You will disassemble those items into materials. The materials you get are dependent on the group the item is in. For example, items in the Food group will give Organic materials at a 100% ratio. However, some items are obviously more valuable, like a Shark vs a Trout. Check out /invention tools command:Material Groups for a full list of items you can disassemble.
  • Use /invention materials to see what materials you own. Note: They are not tradeable, and cannot be transferred to other players.
  • The difference between items (e.g. Shark vs Trout) is their level, a Shark has a higher level - and the level determines the Junk Chance of the item, so a Shark is much less likely to become junk. Everything has a chance (high or small) of becoming junk.
  • The amount of XP you get from disassembly is dependent on the level of the item and your invention level.

Research

  • Now you have materials!
  • Use /invention research to research with a particular material type, effectively sending your minion to use this material and try to research and discover things it can make with it.
  • If successful, you will discover a blueprint which uses the material that you are researching with. For example, if a particular invention uses sharp materials, and you're researching with sharp materials, you have a chance to unlock the blueprint for it.
  • Blueprints only need to be unlocked once, and they grant you the ability to create that invention.

Inventing

  • Now you have materials, and the blueprint for the Invention you want!
  • Use /invention invent to create the particular invention you want.
  • Inventions cost materials to make, and some inventions cost items to make. These are one-time costs.
  • Once you have made an invention, if its one that works from the bank, its ready to go! If it's one that needs to be equipped (like Silverhawk boosts), then you'll need to equip them.
  • Inventions cost a small amount of materials each time you use them.
  • You can use /config user toggle_invention invention:name to temporarily toggle a invention off, if you don't want to use it.
  • That's it! Your inventions will never break or need to be created again. You cannot trade inventions.

Inventions

Invention (level)EffectMaterials [Weight]
Superior Bonecrusher (70)25% bonus xp over Gorajan BonecrusherPious[5] Sharp[1] Magic[4]
Dwarven Toolkit (80)35% speed boost to disassemblyDwarven[8] Metallic[2]
Superior Inferno Adze (80)Automatically burns logs chopped and smelts ores mined. Costs nothing to use.Sharp[3] Base[3] Metallic[1] Magic[3]
Superior Dwarf Multicannon (80)37%-65% speed boost to pvm when cannoningStrong[4] Heavy[2] Metallic[4]
Mecha Rod (85)45% speed boost to fishingFlexible[5] Organic[3] Strong[2]
Master Hammer and Chisel (90)45% speed boost to craftingSimple[3] Sharp[2] Metallic[2] Swift[3]
Quick Trap (90)25% speed boost to box-trap huntingPrecious[1] Magic[6] Organic[3]
Silverhawk Boots (90)1.9x speed boost to agility, up to 36k agility xp/hr fully passive (Must be equipped)Swift[5] Protective[1] Dextrous[4]
Mecha Mortar (95)45% speed boost to herbloreOrganic[8] Metallic[2]
Portable Tanner (95)Tans hides you get from PvMMetallic[2] Plated[3] Organic[5]
Chincannon (100)60% speed boost to raids at cost of raid loot.Explosive (10)
Wisp-buster (100)30% xp boost to DivinationPious[4] Powerful[1] Magic[4] Heavy[1]
Divine Hand (100)30% boost to energy yield in DivinationPious[2] Magic[7] Strong[1]
Drygore axe (100)10x success multiplier to woodcutting (Compared to 8x for Dwarven)Drygore[7] Sharp[3]
Moonlight Mutator (100)Converts random seeds into zyogmite sporesOrganic[5] Magic[5]
Webshooter (100)20% speed boost to all hunting and 30% boost to passive implingsStrong[4] Flexible[4] Organic[2]
Drygore Saw (105)40% speed boost to constructionDrygore[7] Sharp[3]
Arcane Harvester (110)Increases farming yield by 100%Organic[5] Magic[5]
Clue Upgrader (110)Chance to upgrade Beginner-Elite clues to next tier when received as loot in PvM.Treasured[8] Metallic[2]
Abyssal Amulet (120)Boosts runecrafting by varying amounts depending on the runeMagic[4] Metallic[2] Treasured[2]
RoboFlappy (120)Provides double loot from minigames, replicates the effect of the discontinued pet Flappy but with material costsMagic[4] Organic[2] Metallic[4]

Tips

  • There are bank filters for every material to show all items in your bank which give a particular material. For example, if you want sharp materials, you could do /bank filter:sharp-material to see all items you can disassemble to get some
  • If your goal is just to train Invention, or to reach level 120, you can just disassemble cheap items! You don't have to disassemble expensive, valuable items.
  • There's a collection log for Invention, showing all the Inventions, and the pet it comes with.

Boosts

  • Inventor's Outfit - 4% xp boost to disassemble

Disassembly Boosts

Master capes Disassembly Boosts

Master capes give a 5% junk chance reduction for a group relating to their skill. For example, the Mining master cape reduces the junk chance of the Ores group by 5% - meaning that when you're disassembling items from the Ores group, you'll be getting effectively 5% more materials!

Master capeGroup That It Reduces
Smithing master capeMetals
Mining master capeOres
Woodcutting master capeLogs
Firemaking master capeAshes
Herblore master capePotions
Farming master capeOrganic
Cooking master capeFood
Fishing master capeRaw Food
Construction master capePlanks
Fletching master capeBows, Unstrung Bows
Crafting master capeJewelry
Runecraft master capeTalisman, Runes
Ranged master capeProjectiles
Attack master capeSwords, Longswords
Strength master capeBlunt Weapons, Maces
Defence master capeShield, Defender
Magic master capeMagic
Prayer master capeBones

Other Disassembly boosts

NameBoost
Dwarven toolkit (Invention)35% faster disassembly
Invention master cape5% faster disassembly
Invention master cape5% extra materials
Inventor's outfit4% xp boost

Efficient Training

This guides purpose is to serve as a quick guide to reach level 99 Invention. It is not the absolute fastest way to level 99. Nor is it the most efficient for getting a variety of materials. I recommend you reach level 99/120 first using this guide and then figure out what inventions you want to aim for.

Consider getting the inventor's outfit from Tinkering Workshop at some point, for 4% bonus XP.

  • Level 1 - 11: 652 Potato seed
  • Level 11 - 26: 933 Opal bolt tips
  • Level 26 - 35: 553 Jade bolt tips
  • Level 35 - 40: 367 Jug of wine
  • Level 40 - 42: 201 Jug of wine
  • Level 42 - 45: 298 Curry tree seed
  • Level 45 - 50: 727 Curry tree seed
  • Level 50 - 55: 887 Gold bar
  • Level 55 - 60: 1,221 Zulrah's scales
  • Level 60 - 65: 1,723 Yew logs
  • Level 65 - 70: 2,457 Diamond bolt tips
  • Level 70 - 75: 3,507 Black Chinchompa
  • Level 75 - 80: 5,089 Magic logs
  • At level 80 disassemble 5-8 Dwarven Bars, research Metallic material until you unlock the Dwarven Toolkit blueprint, and invent the Dwarven Toolkit.
  • Level 80 - 85: 7,389 Shark
  • Level 85 - 91: 13,762 Mithril bar
  • Level 91 - 95: 13,137 Manta ray
  • Level 95 - 99: 18,030 Adamantite bar
  • Level 99 - 120: The best xp/hr for the rest of your invention career will be disassembling level 99 items. Those being: Rocktail, Raw Rocktail, Elder Bow, Runite Bar. However this will not get you the variety of materials you need to power all of the amazing inventions.