Charging Items
There are a number of degradable items that must be charged in order to be used or provide a boost for certain bosses/minigames. The maximum amount of charges on an item is 1,000,000. When charging an item, you can add anywhere between 1-100,000 at a time.
/minion charge item: amount:
Global Boosts
The weapons listed on this page will provide global boosts to all PvM, provided they are equipped in their respective setup, are sufficiently charged, and you're training that specific combat style. These global boosts stack with existing boosts (E.g. Shadow gives 20% boost at Kraken, and a further 6% if equipped in mage, charged, and your training is set to magic).
- Abyssal tentacle - 3% global boost
- Venator bow - 3% global boost
- Trident of the swamp - 3% global boost
- Sanguinesti staff - 5% global boost
- Scythe of vitur - 5% global boost
- Tumeken's shadow - 6% global boost
Chargeable Items
Most items cannot be manually reverted, meaning you need to use the item continually until it runs out of charges to receive the base version again.
Charges are bound to your minion, not the item. Therefore, when reverting or trading your charged item, you will NOT lose charges.
Abyssal tentacle
Charged with - Abyssal whip (10,000 charges per 1 whip)
Revertible - No
Provides boosts to - Cox, ToB, Pest Control, Cerb, and general PvM when equipped in melee
Charges consumed - 1 charge for every 20hp of a monster/boss when using melee
Sanguinesti staff
Charged with - Blood runes (1 charge per 3 blood runes)
Revertible - Yes, but no blood runes are returned
Provides boosts to - Zulrah, Muspah, Kraken, and general PvM when equipped in mage
Charges consumed - 1 charge for every 25hp of a monster/boss when using mage
Celestial ring
Charged with - Stardust (10 charges per 10 stardust)
Revertible - No
Provides boosts to - Any mining content
Charges consumed - Nowhere. It is advised not to charge as it provides no benefits.
Ash sanctifier
Charged with - Death runes (10 charges per 1 death rune)
Revertible - No
Provides boosts to - PvM only where the monster drops demonic ashes
Charges consumed - 1 charge for every monster killed
Serpentine helm
Charged with - Zulrah's scales (1 charge per 1 scale)
Revertible - No
Provides boosts to - ToA
Charges consumed - The only place it consumes charges is ToA at 600 charges per hour
Amulet of blood fury
Charged with - Blood shard (10,000 charges per 1 blood shard)
Revertible - No
Provides boosts to - ToA
Charges consumed - ToA (150 charges per raid) and Colosseum (900 charges per attempt)
Tumeken's shadow
Charged with - Soul & Chaos runes (1 charge per 2 Soul runes & 5 Chaos runes)
Revertible - No
Provides boosts to - ToA, Muspah and general PvM when equipped in mage
Charges consumed - 1 charge for every 40hp of a monster/boss when using mage
Blood essence (active)
Charged with - None (it just becomes activated)
Revertible - No
Provides boosts to - Blood runecrafting, GOTR
Charges consumed - There is a 50% chance for a charge to be consumed per essence used
Trident of the swamp
Charged with - 1 death rune, 1 chaos rune, 5 fire runes, 1 zulrah's scale per charge
Revertible - No
Provides boosts to - Zulrah, Muspah, Kraken, Thermy, and general PvM when equipped in mage
Charges consumed - 1 charge for every 40hp of a monster/boss when using mage
Scythe of Vitur
Charged with - Blood runes & Vial of blood (200 Blood runes & 1 Vial of blood per 100 charges)
Revertible - Yes, but no blood runes or vials are returned
Provides boosts to - ToB, GGs, Sarachnis, Duke, Vardorvis, general PvM when equipped in melee
Charges consumed - 1 charge for every 40hp of a monster/boss when using melee
Venator bow
Charged with - Ancient essence (1 charge per 1 essence)
Revertible - No
Provides boosts to - BA, GGs, Whisperer, Bloodvelds, Dags, general PvM when equipped in range
Charges consumed - 1 charge for every 25hp of a monster/boss when using range