Clue Scrolls
Multiple Clue Trips
It is possible to run multiple clues in the one trip through opening banked implings. This is the ONLY way to run multiple clues in one trip. Using the /clue
command, you can select your desired clue type, and then the tier of impling which you wish to use. For example:
/clue tier:Medium (0x Owned)implings:Eclectic impling jar (69x Owned)
Here is a list of the possible clues you can get from implings:
Where To Get Clues
Beginner Clues
Obor/Bryophyta for guaranteed beginners (requires Giant key/Mossy key respectively).
Alternatively can kill men/goblins for easies and beginners. It is advised to send shorter trips.
Easy Clues
Pickpocketing Male HAM Members, send trips of ~50. Average easy clue takes ~1-2 minutes to obtain this way.
Medium Clues
Puro puro is 330 eclectics/hr at high level, resulting in a medium clue every ~5 minutes for time spent. Tier 2 Patrons can use "open_until" for the medium clues making this very quick and easy.
The 'open_until' filter will cap at 100 opens. Meaning, you won't open more than 100 of any item at anytime. You will also get a warning if you have a clue in your bank already.
Killing ~100 guards at a time with a cannon is an alternative for slightly slower meds/hour, but doesn't require opening a bunch of implings for the clue.
Hard Clues
As many hard clues come passively, doing slayer with a good blocklist is the recommended way to obtain hard clues, as superiors will result in quite a few totem pieces for the guaranteed hard clues from skotizo.
If you'd rather not do slayer, the best method for hard clues/hr is to barrage Warped Jellies.
Elite Clues
Elite clues generally come passively through pvm, as virtually every boss drops elite clues. It's generally not recommended to camp specifically for elite clues, however, Vorkath is the best pure elite clues per hour at roughly every 2 hours with all boosts.
Master Clues
Master clues can be created using an easy, medium, hard, and elite clue scroll.
/create item:Master clue
However, this is generally not recommended, as getting masters passively through other clue completions is a much more efficient way to obtain them, especially due to the length of time required to obtain the elite clues. It's usually better to do either mediums or hard clues, and do the masters obtained from those, rather than specifically create master clues.
Chance of master clues from other clues:
- Easy clues - 1/50
- Medium clues - 1/30
- Hard clues - 1/15
- Elite clues - 1/5
Global Boosts
- Max Cape - 10% or Construction cape - 6%
- Ornate jewellery box - 10% or Basic/Fancy jewellery box - 5%
- Weekend - 10%
Master clues
- Achievement diary cape - 10%
- Kandarin headgear 4 - 6% (Doesn't stack with Achievement diary cape)
- Music cape - 5%
- Eternal teleport crystal - 3%
- Toxic blowpipe - 2%
- Dragon claws - 1%
Elite clues
- Achievement diary cape - 10%
- Kandarin headgear 4 - 7% (Doesn't stack with Achievement diary cape)
- Fremennik sea boots 4 - 3% (Doesn't stack with Achievement diary cape)
- Pharaoh's sceptre - 4%
- Toxic blowpipe - 4%
Hard clues
- Achievement diary cape - 10%
- Wilderness sword 3 - 8% (Doesn't stack with Achievement diary cape)
- Royal seed pod - 6%
- Eternal teleport crystal - 4%
- Pharaoh's sceptre - 4%
- Toxic blowpipe - 4%
Medium clues
- Ring of the elements - 8%
- Mounted in PoH: Xeric Talisman - 2%
Easy clues
- Achievement diary cape - 10%
- Ring of the elements - 6%
Beginner clues
- Ring of the elements - 10%
Sources
Item | Source | Req |
---|---|---|
Max cape (combined varients won't work) | /buy name:Max cape | 99 all skills |
Construction cape | /buy name:Construction cape | 99 Construction |
Music cape | /buy name:Music cape | See Music cape page for reqs |
Jewellery box | See below | |
Achievement diary cape | /buy name: Achievement diary cape | All elite diarys complete |
Kandarin headgear 4 | /buy name: Kandarin headgear 4 | Kandarin elite diary complete |
Fremennik sea boots 4 | /buy name: Fremennik sea boots 4 | Fremennik elite diary complete |
Wilderness sword 3 | /buy name: Wilderness sword 3 | Wilderness hard diary complete |
Eternal teleport crystal | /create name: Eternal teleport crystal | 150 QP, 80 Smithing, 80 Crafting. 100 Crystal shard, 1 Enhanced crystal teleport seed |
Blowpipe | See Zulrah page for creation | |
Dragon claws | Chambers of Xeric | |
Pharaoh's sceptre | Pyramid plunder | |
Ring of the elements | /buy name:Ring of the elements | 400 Abyssal pearls from Guardians of the Rift |
Jewellery box
Create jewellery boxes with /poh buildname:[tier] jewellery box
You must create in order and upgrade, below are tiers and materials:
- Basic(81 Construction): 20x Ring of dueling(8), 20x Games necklace(8), 1x Steel bar, 1x Bolt of cloth
- Fancy(86 Construction): 20x Skills necklace(4), 20x Combat bracelet(4), 1x Gold leaf
- Ornate(91 Construction): 20x Amulet of glory(4), 2x Gold leaf, 1x Ring of wealth (5)
Commands for Ornate Jewellery Box
The recharge spell has a minimum quantity of 25, so we'll be creating 25 of the dragonstone items (26 for RoW).
Bolt of cloth /buy name:Bolt of cloth
Gold Leaf /buy name:Gold leaf quantity:3
Ring of Dueling /craftname:Emerald ringquantity:20
/activities enchantname:Emerald ringquantity:20
Games necklace(8) /craftname:Sapphire necklacequantity:20
/activities enchantname:Sapphire necklacequantity:20
Skills necklace(4) /craftname:Dragon necklacequantity:25
/activities enchantname:Dragon necklacequantity:25
/activities castspell:Recharge Skills Necklacequantity:1
Combat Bracelet(4) /craftname:Dragonstone braceletquantity:25
/activities enchantname:Dragonstone braceletquantity:25
/activities castspell:Recharge Combat Braceletquantity:1
Ring of wealth (5) /craftname:Dragonstone ringquantity:26
/activities enchantname:Dragonstone ringquantity:26
/activities chargeitem:Ring of wealthquantity:1
Amulet of glory(4) /craftname:Dragonstone amulet (u)quantity:25
/craftname:Dragonstone amuletquantity:25
/activities enchantname:Dragonstone amuletquantity:25
/activities castspell:Recharge Gloryquantity:1